![]() **Exact steps for others to reproduce the error** ![]() Import both files into Unity and try to view the animation, or drag the models into the hierarchy.Īnimation exported with rig selected and 'selected objects' on Īnimation exported with 'selected objects' off Then select the Rig (or even just 'select all') and export again with these settings: Select the Rig & Mesh and export it with the following export settings: Make a model with a mesh and a rig or use the one attached. The animation only works on the model that has the 'rig' node.Įxact steps for others to reproduce the error The animation exported with no mesh but 'Selected Objects' off has the 'rig' node, but has also exported rigify's metarig. The animation exported with no mesh, the rig selected and 'Selected Objects' checked in the export settings does not have a 'rig' node. The exported mesh and rig, without animation has a 'rig' node. ![]() This problem did and does not occur when using comparable settings on the FBX6.1 exporter. It appears to be missing the node 'rig' (see attached screenshot). When exporting an animation using the FBX 7.4 exporter with 'Selected Objects' selected and then importing the resulting file into Unity, the armature doesn't work.
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